Winter Voices Full Crack [portable]
- ithoonificer
- Aug 31, 2019
- 6 min read
About This Game A unique adventure, a stunning scenario to discover in one season!Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.Key Features:mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experiencesophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...tactical... with a twist: strictly defensive turn-based combatwondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolutiondynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious pastWinter Voices Prologue: AvalancheA drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter. 7aa9394dea Title: Winter VoicesGenre: Adventure, Indie, RPGDeveloper:Clara LehenaffPublisher:Clara LehenaffRelease Date: 29 Oct, 2010 Winter Voices Full Crack [portable] God, this game is frustrating. There's some things you could say about how the writing is intolerably overloquacious due to both the thesaurus-laden bloviation of the characters and the sesquipedalian nature of the prose, but that's fine, whatever, it's kind of charmingly pretentious in an art-film sort of way. The combat, too, is sort of weird and overly complicated in some ways, but it is also fine. What ruins this game is the speed at which things happen, which is to say, the slowness of everything going on. Our heroine is going on a terrifying adventure which may take her lives and very sanity, but she sure is in no hurry to get there. Everything just drags on forever past the point of patience, and it's insane that anyone felt this was acceptable. It's like you're watching something in slow motion. If you are, perhaps, on quaaludes or something else that slows you down, then Winter Voices will seem like a normal game and then it is recommended. I wish that it were different, because I like the setting and the idea (even if the prose is written by someone who thinks they are way more clever than they really are) but I just can't.For a while there were cheat engine methods you could use to get around this but they got patched so now you can't. 4/10. A great game as long as you actually have an attention span longer than a few minutes. quot;Recommend" is the wrong word here, but I'm not sure where else to put a "warning". This game seems pretty artsy, which I normally like, but the dialogue sounds like it was written by a depressed kid in high school, and the movement is so unnecessarily slow and grid based outside of combat that you spend more time watching your character saunter across the screen than anything else. Combat is clumsy, unintuitive, and consists of turn-based battles of attrition in which you cannot attack and must simply wait out, healing and defending, or simply flee from the odd, formless blobs of enemies based on your psyche. None of the skills and attributes do anything noticable, and dialogue seems pointless since nothing you say makes a difference. The game gives you an avatar that looks nothing like your portrait, and is just as faceless as every other same-colored NPC in this white world. They say the Eskimo language has a hundred words for "snow". This game has showed me that English does, too.. Winter Voices is a peculiar game. It has a standard tactial RPG setup, with a turn-based "battle" system, attribute points, and a skill tree. You'll notice that I had to put quotation marks around battle. To be blunt, you aren't usually battling things. Most encounters involve running away from or avoiding enemies. And crying, I can't forget to mention how much crying and sobbing there is. It is peculiar mostly in this regard: you don't fight things, even though you are in a gaming framework where you'd expect to be able to fight things.Early on, probably even for the entirety of the first act, these battles are fairly unsatisfying. For me, it wasn't until the second and third act that I started enjoying the game. You start off with maybe three or four tools to use in battle, but slowly as you develop your skill tree you gain access to more and more possibilities. This is where I think Winter Voices shines. How you envision your character and which skills you use truly change your gameplay style. Is your heroine the sort of person to run away from her problems? Is she more likely to just ignore them? Does she invent stories to help her forget? Does she rely on friends instead? I feel like these choices make a bigger impact than "Do I want a giant flame hammer or a shiny ice dagger?" type of choices you might find in other tactical RPGs.The game has many flaws: the plot is murky at best, the writing is over the top (I wish I could think up enough ridiculously highfalutin words off the top of my head to convey this, but I cannot), and the battles can be infuriatingly boring. I still give it a positive review because, in the end, I enjoyed it. There's a demo to see if you might like it too.. The only thing I would change is giving it a speed option. Little slow for my taste. Good story, I love the narrators voice. I chose to play a Volva my first time around, despite reading that it was more challenging, I have no regrets. It's an interesting class for sure :).. This game is unique and poetic, and has a good story.The problem is: I was expecting combat, and all you try to fight are fears and traumas. I say try, because you don't actually fight them, as all your skills are based on avoiding and preventing them from harming you.If this is a plus for you, go for it. =). Up you go, where you deserve.. You start as a 24 years old woman who lives in small village and looses her father. Everything is suffocating her in her hometown, so she decides to travel to a distant city where her father used to live.It has a unique graphic presentation, nice soundtrack and interesting theme however gameplay and some design choices are trying really hard to repel any person willing to give this game a chance.The protagonist struggles with a depression after her parent's death and this is quite visual as her fears take on physical form and throw you into the battle. Why would you need to fight a dragon while you have your inner horrors to fight? Battles are turn-based and usually require some planning.You also improve by leveling when you access skill tree in a form of snowflake and pick an ability which manifests how the character decides to deal with the reality (tough up - persistence +, cling to friends - heal allies, etc.). I like the whole idea quite well.On the other hand, the game fails to explain gameplay mechanism. Sometimes you find yourself surrounded by enemies, the text hints some a mechanism is being introduced and then you have to figure out what it is.It would be fine but combine it with slow pace (mostly thanks to slow movement of everything on screen) and the will to experiment leaves you.It brings me to another flaw in the game and that is general slowness. Controls are responsive but moving across mere 3 screens (1 screen = a short path next to a 1 bedroom house) can take up to a minute.There is also nothing to explore. You can either walk around, click on a person you wish to talk with or participate in a battle. No clickable objects which is not a flaw but I think it is good to mention.I played the prologue and a bit of episode 1 because I decided it is not worth it to keep going. I am not excited enough about the story to spend time mostly watching character crawling around.This game is certainly not for everybody, try demo to decide for yourself.
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